Zack Fair Illustrates That Magic: The Gathering's Crossover Sets Are Capable of Telling Meaningful Stories.
A significant aspect of the charm within the *Final Fantasy* crossover set for *Magic: The Gathering* comes from the fashion numerous cards narrate well-known tales. Consider the Tidus, Blitzball Star card, which provides a snapshot of the character at the outset of *Final Fantasy 10*: a celebrated Blitzball pro whose signature move is a specialized shot that takes a defender out of the way. The card's mechanics reflect this perfectly. This type of storytelling is prevalent across the complete Final Fantasy offering, and some are not fun and games. Some are somber callbacks of emotional events fans remember vividly years after.
"Powerful narratives are a central element of the Final Fantasy franchise," wrote a senior designer on the collaboration. "The team established some broad guidelines, but finally, it was largely on a card-by-card basis."
Though the Zack Fair isn't a competitive powerhouse, it represents one of the release's most refined examples of flavor via mechanics. It masterfully captures one of *Final Fantasy 7*'s most important story moments with great effect, all while capitalizing on some of the set's key gameplay elements. And even if it avoids revealing anything, those familiar with the story will instantly understand the significance within it.
The Card's Design: Flavor in Rules
At a cost of one mana of white (the alignment of heroes) in this collection, Zack Fair has a starting stat line of 0/1 but comes into play with a +1/+1 counter. By spending one colorless mana, you can sacrifice the card to grant another ally you control indestructible and move all of Zack’s counters, along with an artifact weapon, onto that other creature.
This design paints a moment FF fans are extremely remember, a moment that has been retold again and again — in the original *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. But somehow it resonates powerfully here, communicated completely through card abilities. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Card
For history, and here is your *FF7* warning: Before the primary events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. After extended testing, the friends break free. The entire time, Cloud is comatose, but Zack ensures to take care of his companion. They finally make it the plains outside Midgar before Zack is gunned down by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and takes on the persona of a first-class SOLDIER, which leads right into the start of *FF7*.
Reenacting the Passing of the Torch on the Tabletop
Through gameplay, the card mechanics effectively let you reenact this whole event. The Buster Sword is featured as a powerful piece of equipment in the collection that requires three mana and gives the equipped creature +3/+2. So, for a total of six mana, you can turn Zack into a respectable 4/6 while the Buster Sword wielded.
The Cloud Strife card also has intentional combo potential with the Buster Sword, letting you to search your deck for an weapon card. When used in tandem, these three cards play out in this way: You cast Zack, and he receives the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword from your deck. Then you cast and attach it to Zack.
Owing to the way Zack’s sacrifice ability is structured, you can potentially use it when blocking, meaning you can “block” an assault and activate it to prevent the attack completely. This allows you to make this play at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, whenever he does damage a player, lets you pull extra cards and play two spells for free. This is precisely the kind of experience referred to when discussing “flavorful design” — not revealing the scene, but letting the mechanics make you remember.
Beyond the Central Synergy
But the thematic here is oh-so-delicious, and it goes beyond just Zack and Cloud. The Jenova card is part of the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. It's a small connection, but one that implicitly ties the whole SOLDIER program to the +1/+1 counter mechanic in the expansion.
This design does not depict his end, or Cloud’s trauma, or the memorable cliff where it concludes. It does not need to. *Magic* allows you to relive the passing personally. You perform the sacrifice. You pass the weapon on. And for a short instant, while playing a card battle, you remember why *Final Fantasy 7* remains the most impactful game in the saga ever made.